How To Make An Animated Gif Paint.net
'GIF Animations and Images' FileType Plugin (.GIF, .AGIF)
Download
Find the latest version of the plugin here: ImAGIF.FileType v1.5.zip [2021-eleven-16]
Thumbnail support for .agif file type: ImAGIF.Thumbnail v1.0.zip [2021-xi-18]
Installer for ImAGIF.Thumbnail: ImXYZ.Thumbnail.dll Installer v1.0.zip [2021-eleven-18]
Some example .pdn files used to create elementary blithe gifs: ImAGIF.Examples v1.0.nil
Summary
Loads and saves GIF blitheness files. Animated images comprise a sequence of images called frames which a viewer application tin can show as an animation.
On load the plugin loads all frames from the file and adds them equally layers to a new Paint.NET document. Frame one will become the lesser layer and and then on. Some information from the file (like frame elapsing or comments) will be stored in the layer names after the marker '//'.
On save the plugin volition convert all layers to frames respecting the data found after the marker '//' in the layer names. The plugin does its best to reduce the size of the final file. The size depends on various settings.
Animated GIF file format restrictions
- Maximum number of colors is 256 (transparency count every bit 1 color)
- No blastoff transparency. Only opaque and fully transparent colors are possible
Run across as well
'WEBP Animations and Images' FileType Plugin
'PNG Animations and Images' FileType Plugin
Keywords
FileType, GIF, AGIF, Animated GIF, Animation
Author / Copyright
Martin Osieka
2014-2021, Martin Osieka, Switzerland
You lot may apply this plugin together with Paint.NET w/o any restriction.
Installation
Follow the instructions carefully
- Unzip the archive
- Copy the folder ImAGIF.FileType together with its content (ImAGIF.FileType.dll/.dlc/.deps.json) into the FileTypes folder of paint.net. The location of the FileTypes binder depends on the installed variant of paint.net.
- To avoid conflicts with other filetype plugins which support the same extension you should remove or disable them (i.e. AnimGIF.dll).
To verify the installation you should restart Paint.Net and check that in the filetype popup of the open file selector dialog is an entry starting with AGIF.
Compatibility
Pigment.Internet >= 4.3.2
Supported languages
The linguistic communication used in the plugin depends on the language setting of Paint.Internet and the support of this language by the plugin. The fallback is the outset supported language of the plugin. Languages are defined in the .dlc files. This plugin supports the following languages in the moment:
-
English
-
Deutsch
Tutorials
@Pixey Brand an blithe gif with Midora'due south Plugin
'Save dialog' options
| The options on the summit permit you to define and examination the basic blazon of the image:
Depending on the variant you can ascertain some initial settings in the dialog. Initial ways that they volition be redefined if the related commands are used in the layer names.
|
'Load dialog' options
None
Commands defined in the layer names
See ImAGIF.FileType.ReadMe.txt
How to create/edit an animated GIF
Encounter ImAGIF.FileType.ReadMe.txt
Credits
Rick Brewster for the Octree Quantization implementation used to reduce the amount of colors.
History
- 1.v [2021-11-sixteen]
- Fixed a problems regarding the offset of sub frames (introduced in 0.13.2)
- Added simple preview -
1.iv (half dozen.11.2021)
- Created a new topic in the 'FileType Plugins' department (sometime topic is Animated Images)
- Updated code to support paint.cyberspace 4.iii.2 (replaced obsolete and deprecated methods)
- Shifted the version number from 0.thirteen to 1.iv
- Prepared for time to come improvements -
0.13 (12.seven.2019)
- Rick Brewster
This plugin didn't work with Paint.NET 4.two because information technology used a form that's now
flagged "internal". This has been fixed in v0.13. -
0.12 (17.viii.2015)
- Fix to handle GIFs containing corrupted XMP metadata -
0.11 (6.iv.2015)
- Added switch to create not-animated GIFs from flattened layers
- Added support to load true color gifs (salvage is disabled, because about
viewers are not able to view them right and Animated GIFs are not able to
back up true color).
- Added 'NoDups' command (default: true) and dialog option. -
0.ten (3.4.2015)
- Added some initial options to the save dialog. These options volition be
overridden if their related commands are used in the layer titles. -
0.9 (2.4.2015)
- Added "Duplicate=N,M" command, which duplicates the last N frames sequence
M times. M is optional with a default value of one.
- Added optional origin coordinates to the sprite command. "sprite=Name,10,Y"
- Added "DitherLevel=N" 0 <= North <= 8, default is 7.
Dithering is used in depression color filetypes to avoid banding of colors.
The advantage of dithering is a better quality of the last paradigm.
The disadvantage is that the file size may increase.
- Inverse the definition of background and foreground command a bit to let
to switch off usage of a background and foreground and not just to replace it.
- Declared the control names background, foreground, default, skip, and sprite
as depreciated. The new names are:
UseAsBackground, UseAsForeground, UseAsDefault, UseAsNote, UseAsSprite
The prefix UseAs indicates that the layer will not create a new frame.
- Northward fps (frames per second) is immune now to define the duration. -
0.8 (thirty.3.2015)
- Removes duplicates (frames with the same content as the previous 1)
by removing the frame and incrementing the duration of the previous frame.
- Because some image hosters deliver html code in a gif file instead of an
paradigm the filetype throws at present a more descriptive exception on load of a GIF:
"File contains an HTML document but not a GIF image"
- Added two commands which allow to animate sprites on frames
"sprite=NAME" defines the layer content as a sprite with the name Proper name.
A sprite layer can be drawn at any position in the layer stack.
Sprite names are non case-sensitive and must be unique. Don't use
whitespace or whatever delimiters in the names.
"draw=Proper noun,X,Y" draws the sprite NAME to the frame generated from the current
layer. X and Y are optional and define how much pixels the sprite should be
moved (default: no move). Multiple 'draw' commands are allowed in a layer name.
The sprite layer should be transparent because the content volition be composite
on top of the electric current frame. -
0.7 (26.3.2015)
- fixes an result on XP and some Win7 installations where cloning of the bitmaps
provided by the layers will return the original ones. So the filetype
may decadent the layer content in version 0.6.
- added optional parameter to the 'reverse' command to define the number of
frames to reverse.
- added transition 'Blinds=D' (D may be hor or ver)
- '://' sequences are allowed at present in comments because this sequence is needed
for URLs (all other '//' sequences will be removed from comments considering
they are used to get-go a control sequence in the layer names) -
0.half dozen (21.iii.2015)
- New setting 'GIF'. Will be added to the first layer on load (but a hint for
other tools nearly the source of the layers).
- New setting 'reverse'. Adds all frames generated up to the electric current layer in
reverse order to the animation (not including the commencement and the current frame) -
0.5 (17.iii.2015)
- added 'default' setting. Non used past agif, has the same issue equally 'skip'
- added transition=T,V,D comamnd to create boosted frames in-betwixt existing
ones. -
0.iv (14.3.2015)
- A bones quantization variant is working
- maxcolors=N; may be used to reduce the colors, default is 256; minimum is 8
- Added 'Animating in paint.net is easy.pdn' to demonstrate usage of background
and foreground. -
0.3 (12.iii.2015)
- First public test release
Edited by midora
Source: https://forums.getpaint.net/topic/118869-gif-animations-and-images-filetype-plugin-gif-agif-latest-v15-2021-11-16/
Posted by: jakubowskisuremposelve.blogspot.com
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